James Lantz

Game Designer/Programmer based out of Vancouver, BC
me@jameslantz.net
@stiknork

SmileBot
A social ARG experience in the form of a Discord bot
Design and programming
http://jameslantz.net/smilebot
Invisible, Inc.
Turn-based stealth tactics. 93% positive on Steam.
Co-lead design and programming
http://store.steampowered.com/app/243970/Invisible_Inc/
Don't Starve Together
An uncompromising multiplayer survival game. 96% positive on Steam.
Design and programming on several large pieces of multiplayer content
http://store.steampowered.com/app/322330/Dont_Starve_Together/
Don't Starve: Hamlet
Currently unreleased DLC for Don't Starve.
Co-lead design and programming during the prototype and early production stages
http://store.steampowered.com/app/712640/Dont_Starve_Hamlet/
Kevinball
High octane 1v1 online multiplayer mod for Celeste
Mod design and programming
http://jameslantz.net/kevinball/
Universal Paperclips (iPhone/Android)
Chart topping idle clicker game about AI, the universe and paperclip manufacturing.
UX, art and programming for the iPhone and Android versions of the game.
https://itunes.apple.com/us/app/universal-paperclips/id1300634274?ls=1&mt=8
Antigrams
A word game about avoiding words.
Design, art and programming.
https://itunes.apple.com/us/app/antigrams/id1112055588?mt=8
Mercury
An experimental roguelike comprised of winner generated content.
Design, art and programming.
https://goo.gl/ZxqRoR/
Planepath
A popular second-screen tool for tracking the plane's path in PUBG. 250,000 unique users.
Design, art and programming.
http://www.planepath.net